Using your own Meshes
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To set up your own meshes as buildable objects in the Ultimate Building System, follow these simple steps:
Open the mesh you want to use in the Unreal Engine editor.
Add the necessary sockets to your mesh that will act as snapping points during the building process.
Rename each socket to include the Socket Name from the Building System Project Settings. By default, this is set to P_Socket.
For example, you can name a group of sockets:
P_Socket_Foundation_Forward
P_Socket_Foundation_Back
P_Socket_Foundation_Left
P_Socket_Foundation_Right
Ensure that the socket name always includes the "P_Socket" portion or the custom name you have defined in your Project Settings.
Make sure each socket’s X Axis is pointing in the direction you want it to snap:
For snapping between foundations, the X Axis should point away from the foundation.
For snapping a wall on top of a foundation, the X Axis should point upwards, towards the top of the foundation.

By following these steps, your custom meshes will be ready to integrate into the building system and snap together correctly.
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