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# Patch 1.3.2

### 1. Collision Channel Fixes

In version **1.3.2**, UBS automatically handles the creation of collision channels.\
If you're upgrading from a previous version, you'll need to **manually delete your old custom channels**.

If you installed 1.3.2 *before* removing the old channels, you may now see **duplicate entries** in your collision settings.\
To fix this, simply **delete all of the following channels including the duplicated ones,** and then **restart the editor**. UBS will automatically recreate the correct channels on startup.

**Channels to Delete:**

* `ConstructibleProxy`
* `BuildableSocketTrace`
* `BuildableSocket`
* `Buildable`

***

### 2. Check Your Buildable Definitions

After resetting the collision channels, any **custom Buildable Definitions** you have created may have incorrect collision settings.\
Make sure to review them and **update any logic dependent on the `Buildable` collision channel**.

The most common among these would be the Object Type property entries that might often appear in a Placement Condition.

We have provided a tool to help you fix any Placement Condition issues as well as fixing your parent Buildable Class mesh collision settings to be set to the Buildable Profile. You can find more on this tool in the [Collision Channel Fixer](/hivemind/code-systems/ultimate-building-system-framework-ubs/tools/collision-channel-fixer.md) tools page.


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