> For the complete documentation index, see [llms.txt](https://hiveminddocs.gitbook.io/hivemind/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://hiveminddocs.gitbook.io/hivemind/environments/cyberpunk-city/tech-tools.md).

# Tech Tools

## **BP\_Lamp\_Small**

<div align="left"><figure><img src="/files/12h59uBsttv1pg1UYQUa" alt=""><figcaption></figcaption></figure></div>

1\. slot for mesh emissive material with flickering\
2\. slot for Lightfunction

<div align="left"><figure><img src="/files/6C3j3zLhEhM6e3bF7dvO" alt=""><figcaption></figcaption></figure></div>

## **BP\_Lamp\_Long**

● Holo Select - Seed for random hologram texture

● Point Intensity - Point light intensity

● Point COlor - Color for Point Light

● Remove Left - remove left side Light and FX

● Remove Right - remove right side Light and FX

● Kill Light - remove light on both side

● Emissive - materials for emissive startup

● Disable Point LT - Remove only point light on left side

● Disable Point RT - Remove only point light on right side

## **BP\_MVK\_FloorGenerator**

<div align="left"><figure><img src="/files/97MO0GU86IZdcDUwxb1Y" alt=""><figcaption><p>Tool to clone meshes by flat area</p></figcaption></figure></div>

\
● End Point X/Y - Dummies to set size of floor

● Length/Width - Size of mesh XY

● Mesh Rotation - can rotate all copies by XYZ

● Mesh Rotation - can rotate replaced mesh copies by XYZ

● Point X/Y Offset - can add offset by axis X or Y (size of mesh X/Y \* 0.5)

● Point center Offset - offset center mesh on size of mesh X/Y \* 0.5

● Rotate X/Y only - we can allow rotate copies by axis

● Instance Array - set based mesh for copy

● Material - Set new material for base mesh (if needed)

● Replace Mesh - Set replace mesh

● Material Replace Mesh - Set new material for Replace mesh (if needed)

● Remove Mid - remove all mid copies

● Add Side by Axis - Keep copies only on Side +X -X +Y -Y

● Mesh Destroy Array - Can add ID which copy do we want to delete

● Mesh Replace Array - Can add ID which copy do we want to replace on new mesh ● Mobility - can set Mobility type

● Receive Decals - set Receive Decals

## **BP\_MVK\_CloneLineTool**

<div align="left"><figure><img src="/files/brpA5mwBIkYEZ1dMHhLs" alt=""><figcaption><p>Tool to clone array ob meshes by line with control rotation and offset</p></figcaption></figure></div>

● End Point - Dummies to set distance for clone meshes

● Mesh - Set Array cloned Meshes (can set any count)

● Mesh Length - set length for each meshes by X Axis

● Mesh Rotation - Set rotation for meshes by XYZ

● Mesh Offset - Add Offset position fo Mesh by XYZ

## **BP\_MVK\_SplineMeshTool**

<div align="left"><figure><img src="/files/3MozIhHUvcak4DUtTGqZ" alt=""><figcaption><p><strong>Tool to clone mesh by spline</strong></p></figcaption></figure></div>

● Spacing - set distance between copies

● Axis - Set axis direction meshes

● Mesh - Set static mesh

● Collision Enable - set collision

● Scale X/Y - can scale mesh by axis

● Tile material - set tiles for materials

● Tile Var name - set name variation inside material to control Tile

● Start/ End cap - allow add mesh on first/last point on spline

● Start/End Cap Mesh - set mesh for First/Last point of spline

● Cap Rotate - can rotate meshes

● Cap Offset - can add offset fpr meshes

Also you can scale spline points to change thickness of spline mesh

## **BP\_Splines\_Lantern**

<div align="left"><figure><img src="/files/0xkb1tiZTll0DcJarxnT" alt=""><figcaption><p>Tool for china lantern</p></figcaption></figure></div>

● Mumber of Meshes - set copy count

● Orient to spline - change mesh orientation by Z axis or by Spline normal

● Lantern Scale - Set scale for Lanternsr

## **BP\_wires**

<div align="left"><figure><img src="/files/OYP1wbHRfvibPzq2mM49" alt=""><figcaption><p>Simple tool for wires</p></figcaption></figure></div>

● Add Static Mesh - set spline mesh

● Axis Position - Set direction mesh

● Collision - set collision

● Scale - can set scale of mesh<br>

Modular BP **BP\_Building, BP\_House\_Shop\_E, BP\_Shop\_A, BP\_Shop\_B, BP\_Stairs\_A** In these BPs, you can quickly change the configuration of different types of buildings, this allows you to quickly get many different building options.

The settings there are intuitive


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