> For the complete documentation index, see [llms.txt](https://hiveminddocs.gitbook.io/hivemind/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://hiveminddocs.gitbook.io/hivemind/vfx/realistic-gun-effects/documentation.md).

# Documentation

## <mark style="color:blue;">**Materials**</mark> <a href="#k9ojxcfhz9ik" id="k9ojxcfhz9ik"></a>

### Master Materials

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><strong>M_Bullet_Shells</strong> <br>Master material for bullet shell ejection effects</td><td><a href="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FtilFvZbnY8wb5g2qvkpQ%2Fcropped-image29.png?alt=media&amp;token=bed1a8cf-899b-45bb-8d41-e3b59e65e5ab">cropped-image29.png</a></td></tr><tr><td><strong>M_Crystal</strong> <br>Master material for crystal debris</td><td><a href="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FOqHJD5LruAS5E1ZzQq2H%2Fcropped-image31.png?alt=media&amp;token=d97b5b9f-bd3a-4cdb-b1a7-cd1def67c869">cropped-image31.png</a></td></tr><tr><td><strong>M_Glass</strong> <br>translucent material for glass-like debris with Index of Refraction</td><td><a href="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2F2vUL3muI2R9SSlOG5gau%2Fcropped-image30.png?alt=media&amp;token=70d09ea5-688b-4aba-83c9-7a89871d7dda">cropped-image30.png</a></td></tr><tr><td><strong>M_MeshEffect</strong> <br>Basic material for PBR elements</td><td><a href="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FWKAcw1aPYAMzUlxDbyC4%2Fcropped-image33.png?alt=media&amp;token=5fc7653d-87ba-4076-99ed-36d5eacee047">cropped-image33.png</a></td></tr><tr><td><strong>M_Decals</strong> <br>Basic deferred decal-based material</td><td><a href="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FevFtNu1UhxGBtZiuEGOg%2Fcropped-image32.png?alt=media&amp;token=3016d217-9633-43af-9647-e8fb03e0a75c">cropped-image32.png</a></td></tr><tr><td><strong>M_Dirt</strong> <br>material used for clumps of dirt</td><td><a href="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FTntGzJjCms6UhFKqHVD3%2Fcropped-image35.png?alt=media&amp;token=f987eb6f-f859-4e00-89d3-3cc25c19ffe6">cropped-image35.png</a></td></tr><tr><td><strong>M_Fabric</strong>  <br>material that simulates fabric strands</td><td><a href="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FXGg7tvvrsy2GN2095dkB%2Fcropped-image34.png?alt=media&amp;token=010dee18-c2f3-433d-b0d4-cb88502a2c2b">cropped-image34.png</a></td></tr><tr><td><strong>M_Sand</strong> <br>material used for sand-like elements</td><td><a href="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FkSvvRpAWudkGu3JuZQLp%2Fcropped-image37.png?alt=media&amp;token=dfbc689f-bf90-47bd-bd00-0f890a376e83">cropped-image37.png</a></td></tr><tr><td><strong>M_Electric</strong> <br>electric material that utilizes dynamic dissolve</td><td><a href="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FC9GbLhJf494xWYVqlQCi%2Fcropped-image36.png?alt=media&amp;token=08778145-af2f-4740-9aad-6f1035d2f8bc">cropped-image36.png</a></td></tr><tr><td><strong>M_Fumes_Master</strong> <br>used for glowy fumes</td><td><a href="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2F53BSEYW0pnkSX1S6x6CF%2Fcropped-image40.png?alt=media&amp;token=5596201f-8959-41a7-baed-d760954b1f47">cropped-image40.png</a></td></tr><tr><td><strong>M_Liquid</strong>  <br>liquid-based material with dynamic dissolve</td><td><a href="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FpXImw4sQkUixoVsoE6KH%2Fcropped-image38.png?alt=media&amp;token=fa1f7a07-fafc-48e3-bcea-d0d9ca48e40b">cropped-image38.png</a></td></tr><tr><td><strong>M_SplatterDeca</strong>l <br>decal material for splatter-type elements with dynamic dissolve</td><td><a href="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FqIeQYTHFlX8OWVHtqJhT%2Fcropped-image39.png?alt=media&amp;token=8cb3930b-5ee8-4ba2-b7bc-2936d757c248">cropped-image39.png</a></td></tr><tr><td>M<strong>_Water</strong><br>basic material for water-like liquids</td><td><a href="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2F3xKzcxQuq3E2HpNOElxs%2Fcropped-image41.png?alt=media&amp;token=e33bc434-8535-4c4c-9ee6-5ce25fedcad3">cropped-image41.png</a></td></tr><tr><td><strong>M_SplatterDecal_Water</strong> decal material for water splatter with dynamic dissolve and panning normal to simulate water-like flow</td><td><a href="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FsNyO9KBHTvmdYiP59YGi%2Fcropped-image42.png?alt=media&amp;token=6650b12e-4864-4a86-b89c-13addca7de7b">cropped-image42.png</a></td></tr><tr><td><strong>M_Grass</strong> <br>used for grass elements</td><td><a href="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FJTY2wzjzWfeOpZMPp7No%2Fcropped-image43.png?alt=media&amp;token=35a30917-cbf7-45d8-9a3c-c9f2aa2488ab">cropped-image43.png</a></td></tr><tr><td><strong>M_Leaf</strong> <br>used for leaf elements with normal map</td><td><a href="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2F2JZ4lBqWmmzZQ0HpTbNN%2Fcropped-image44.png?alt=media&amp;token=591648c9-8de6-4e81-9de6-60033c070088">cropped-image44.png</a></td></tr><tr><td><strong>M_Smoke_Master</strong> <br>smoke material that utilizes depth fade</td><td><a href="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FJu6LnOEO8rToXFy917bT%2Fcropped-image45.png?alt=media&amp;token=b7e9a5c0-1c8a-4c8a-8876-a9816dee9491">cropped-image45.png</a></td></tr><tr><td><strong>M_SmokeTrail</strong> <br>material used for smoke trails with depth fade</td><td><a href="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FBJ4OTVuI8pyFS63gRTLx%2Fcropped-image46.png?alt=media&amp;token=d00fa6fd-9522-4708-82cb-877ebdc59564">cropped-image46.png</a></td></tr><tr><td><strong>M_Ember</strong> <br>basic material for embers</td><td><a href="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FKPt1MudjtldDCrdG7Fup%2Fcropped-image47.png?alt=media&amp;token=5f9e837f-aab8-4f2d-b52e-4ec4878f73db">cropped-image47.png</a></td></tr><tr><td><strong>M_Flare</strong> <br>used for flare elements that utilize depth fade</td><td><a href="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FUPE352FEgHyy4KTF0HCN%2Fcropped-image48.png?alt=media&amp;token=8a9d4ca1-5e38-4502-b2c1-ef637d94c562">cropped-image48.png</a></td></tr><tr><td><strong>M_Spark</strong> <br>material for sparks that needs a texture</td><td><a href="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FA9kuP0Ex1sXKDaikaRrv%2Fcropped-image19.png?alt=media&amp;token=cffca5a9-16ab-4f6a-8b2a-6a39a8150e4d">cropped-image19.png</a></td></tr></tbody></table>

### **Texture Samplers** <a href="#id-2fm5az4uua5w" id="id-2fm5az4uua5w"></a>

<div align="left"><figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FtAtKi89MVJIO83vMu0iR%2Fimage20.png?alt=media&amp;token=73577a7c-b3bb-4e05-9806-c20e2d879d87" alt=""><figcaption></figcaption></figure></div>

<div align="left"><figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FAUHhqEi0hnGR92oQabnZ%2Fimage21.png?alt=media&amp;token=f6e2030e-8537-484e-a1e1-b27b15f926fe" alt=""><figcaption></figcaption></figure></div>

* **AO** - simulates indirect lighting reflections to create more realistic lighting effects for the material
* **Diffuse** - controls the base color of the material
* **Emissive** - parts of the material that will emit a glow
* **Normal** - creates the illusion of the edges and bumps
* **Opacity** - controls the transparency of the material
* **Roughness** - determines the smoothness of the material

### **Modifiers**  <a href="#id-7bi33pm0m2yr" id="id-7bi33pm0m2yr"></a>

<div align="left"><figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2Fdmy6sRAydf3zi6o5lCwD%2Fimage22.png?alt=media&amp;token=2a459f34-30c4-47a7-be35-fcdae44c82cd" alt=""><figcaption></figcaption></figure></div>

* **NormalStrength** - Normal map intensity control
* **Power** - Alpha Mask exponent control used for lerping two colors
* **Softness** - Edge Softness
* **SpecularPower** - Fake specular exponent control
* **SpecularValue** - Fake specular intensity multiplier

<div align="left"><figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2F0Wrt9z4InZ19GMGdQZSU%2Fimage23.png?alt=media&amp;token=4e295cd7-5e64-4d2c-a85d-a69211628c0a" alt=""><figcaption></figcaption></figure></div>

* **ColorBrightness** - controls the brightness of the diffuse/tint
* **ColorExposure** - controls the exposure of the diffuse/tint
* **Tint** - multiplies the value to the diffuse
* **EmissiveIntensity** - if emissive is used, this controls the intensity of the glow
* **Fresnel\_Exp** - controls the fresnel’s exponent
* **Fresnel\_Frac** - controls the fresnel’s base reflect fraction
* **Metallic** - controls the metalness of the material
* **NormalFlatness** - controls the normal map intensity
* **Roughness** - multiplier of the roughness

<div align="left"><figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2Fmt3SnSSQYstIUfEX9ZTo%2Fimage24.png?alt=media&amp;token=91a129b5-4700-4db0-916c-ac7aa93d50f2" alt=""><figcaption></figcaption></figure></div>

## <mark style="color:blue;">**Niagara Effects**</mark> <a href="#id-3w5hyeitcx4x" id="id-3w5hyeitcx4x"></a>

### **Bullet Trail** <a href="#ow5kgo7p88n9" id="ow5kgo7p88n9"></a>

<div align="left"><figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2F3rkyJ7acWWUm7z2L5SZ3%2Fimage25.png?alt=media&amp;token=c388bfae-5e6e-484d-bad7-0ee6908db640" alt=""><figcaption></figcaption></figure></div>

#### Parameters <a href="#gwsh6vbgpvue" id="gwsh6vbgpvue"></a>

<div align="left"><figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FzapujnPoSy88mzj9K9zI%2Fimage26.png?alt=media&amp;token=8d7d9f9c-6896-41e7-b4e0-3e2d54b51c0c" alt=""><figcaption></figcaption></figure></div>

* **Colors (Bullet, Smoke)** - controls the tint of the elements
* **BuletScaleFactor** - controls the min and max size of the sprite
* **BulletSmoke\_Opacity** - multiplier for the opacity of the smoke trail
* **BulletSmoke\_width** - multiplier for the ribbon width of the smoke trail
* **X\_Velocity** - controls the X velocity

### **Bullet Ejection** <a href="#wgqw7sazee6q" id="wgqw7sazee6q"></a>

<div align="left"><figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2Fd5q8dOkYtiARG6UZpol7%2Fimage27.png?alt=media&amp;token=cab711a8-e1d7-47fa-b1d3-a38811d82960" alt=""><figcaption></figcaption></figure></div>

<div align="left"><figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FFdpeBr7KdJyso4YhnLWE%2Fimage28.png?alt=media&amp;token=aefafb78-77cd-461a-9f57-dc1797569aa4" alt=""><figcaption></figcaption></figure></div>

#### Parameters <a href="#ioewv2frads4" id="ioewv2frads4"></a>

<div align="left"><figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2Fu4jZq3CUOMGooTi4I55K%2Fimage9.png?alt=media&amp;token=56b1e1ad-212b-4d23-8a2a-cbb226897088" alt=""><figcaption></figcaption></figure></div>

* **Bullet Tint** - controls the tint of the bullet
* **Bullet Scale** - multiplier for the scale of the bullet
* **Bullet Spawn Multiplier** - multiplier for the number of bullets
* **Velocity Multiplier** - multiplier for the speed of moving elements

### **Flare** <a href="#jg31wslflzhg" id="jg31wslflzhg"></a>

<div align="left"><figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FoTzk84UGDv4mj1HhzfMJ%2Fimage10.png?alt=media&amp;token=09ed8ee2-d0c0-4511-8395-cc430691a683" alt=""><figcaption></figcaption></figure></div>

#### Parameters <a href="#id-123rbtqnyk7d" id="id-123rbtqnyk7d"></a>

<div align="left"><figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2F8sz3BpdJrzrUQvrfRL92%2Fimage11.png?alt=media&amp;token=a2dd816d-b8b0-4506-a376-fe35d37ba2e7" alt=""><figcaption></figcaption></figure></div>

* **Colors (Flash, Mesh, Smoke, Sparks)** - controls the tint of the elements
* **General Scale** - multiplier for the general scale of the effect. Controls different variables like the size of the smokes and the spread of the particles
* **Sparks Spawn Multiplier** - multiplier for the number of sparks/embers
* **Velocity Multiplier** - multiplier for the speed of moving elements

### **Impact** <a href="#id-8e893g5xze8q" id="id-8e893g5xze8q"></a>

<div align="left"><figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FkvyCU2Xh5Jm61KjHM1IK%2Fimage12.png?alt=media&amp;token=3833f549-83e2-4eae-9279-5cd8a46bf76a" alt=""><figcaption></figcaption></figure></div>

#### Parameters <a href="#id-9s45f1i7q6fg" id="id-9s45f1i7q6fg"></a>

<div align="left"><figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FL9hcORsqMWM6SjD31Ne0%2Fimage13.png?alt=media&amp;token=e294b000-aea2-46cf-bee4-75461761ef1a" alt=""><figcaption></figcaption></figure></div>

* **Colors (Flash, Mesh, Smoke, Sparks)** - controls the tint of the elements
* **Debris Spawn Multiplier** - multiplier for the number of debris
* **Debris Size** - multiplier for the size of the debris
* **General Scale** - multiplier for the general scale of the effect. Controls different variables like the size of the smokes and the spread of the particles
* **Sparks Spawn Multiplier** - multiplier for the number of sparks/embers
* **Velocity Multiplier** - multiplier for the speed of moving elements

#### Low <a href="#id-4e6vzj5tyolk" id="id-4e6vzj5tyolk"></a>

For low calibre weapons

<figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FLw8kS1ph1kk5KUj646So%2Fimage14.png?alt=media&amp;token=392eba9f-5a9d-4f0a-a803-cda6b81f7832" alt=""><figcaption></figcaption></figure>

#### Medium <a href="#kl4ygo184dad" id="kl4ygo184dad"></a>

Ideal impact feel and details

<figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FyrQBN4MvFWth5k43faVs%2Fimage15.png?alt=media&amp;token=77f4fd14-f886-44d6-a9b4-656f9a4a789d" alt=""><figcaption></figcaption></figure>

#### High <a href="#xv42f98wo0hj" id="xv42f98wo0hj"></a>

For High calibre weapons. Highly exaggerated.

<figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FffM8Nmgau9f4UuYgbtYO%2Fimage16.png?alt=media&amp;token=8b7b68fd-996b-46e8-8b79-b670f33f581f" alt=""><figcaption></figcaption></figure>

### **MuzzleFlashes** <a href="#s3dn0o8mhsyx" id="s3dn0o8mhsyx"></a>

<div align="left"><figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FybgYBXJVpYoAcXNRMqIT%2Fimage17.png?alt=media&amp;token=54da681c-9349-4eb9-980c-cd8bed178b71" alt=""><figcaption></figcaption></figure></div>

#### Parameters <a href="#id-7yrxib2p5phv" id="id-7yrxib2p5phv"></a>

<div align="left"><figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FV6hQWcM5WcvLv8fAzZye%2Fimage18.png?alt=media&amp;token=1e6e3a43-93cb-453f-a380-a6ebc23ec996" alt=""><figcaption></figcaption></figure></div>

* **FumeScale\_Multiplier** - controls the scale of fumes
* **SmokeScale\_Multiplier** - controls the scale of smokes

#### Assault Rifle <a href="#id-20t6jphuo9gk" id="id-20t6jphuo9gk"></a>

<div align="left"><figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2F9kIJWkJc0m08a3jTNpXL%2Fimage1.png?alt=media&amp;token=2e555865-1797-4ddc-9678-77113d9aef89" alt=""><figcaption></figcaption></figure></div>

#### Pistol <a href="#s7uo8p6n2l5t" id="s7uo8p6n2l5t"></a>

<div align="left"><figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FXGr7nIx7LHnD71YsiMNC%2Fimage2.png?alt=media&amp;token=193a3c7b-45c7-43a6-b351-fc3c123b3e77" alt=""><figcaption></figcaption></figure></div>

#### Shotgun <a href="#wcop0l51boag" id="wcop0l51boag"></a>

<div align="left"><figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FNPbdWXyGLbKBNOFwK0Ab%2Fimage3.png?alt=media&amp;token=9f5a5f0f-9e1f-4a97-b63d-7a9a201252c4" alt=""><figcaption></figcaption></figure></div>

#### Sub-machine Gun <a href="#o96o8k827azr" id="o96o8k827azr"></a>

<div align="left"><figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2F9QIOKu4xv1OlsfpHsNPg%2Fimage4.png?alt=media&amp;token=4e95c772-931d-4202-aca1-b07af637bde3" alt=""><figcaption></figcaption></figure></div>

#### Sniper Rifle <a href="#id-1sahnarpvfk0" id="id-1sahnarpvfk0"></a>

<div align="left"><figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FYW34SRBDqHMc3K1ns61U%2Fimage5.png?alt=media&amp;token=93f52175-7020-4866-9efd-2583daaec1f3" alt=""><figcaption></figcaption></figure></div>

### OverHeatSmoke <a href="#id-61afcu7s6un4" id="id-61afcu7s6un4"></a>

<div align="left"><figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FEvK5mfGaDyPbqM6BBHdU%2Fimage6.png?alt=media&amp;token=4d095cce-56ec-428f-b1c2-22275d2323da" alt=""><figcaption></figcaption></figure></div>

#### Variants <a href="#z5fazdcbiult" id="z5fazdcbiult"></a>

Thin and thick for different weapon types

<div align="left"><figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2Fm1yPL9WkY1kqgn8bVNXj%2Fimage7.png?alt=media&amp;token=a7e6fa62-5221-4a0a-907c-f31fbfbb0825" alt=""><figcaption></figcaption></figure></div>

## <mark style="color:blue;">**Decals**</mark> <a href="#ywxrzcgd2dab" id="ywxrzcgd2dab"></a>

<figure><img src="https://2172137675-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIDY48Kh4vjaW2sp9MS3a%2Fuploads%2FxGkiEXGeN2DS5YgkKZgE%2Fimage8.png?alt=media&amp;token=d94e9361-eaf0-406e-8987-0f5c8fc58b8d" alt=""><figcaption></figcaption></figure>
