Collision Channels
There's a few custom trace and collision channels that needs to be setup correctly.
You will need to go into the Collisions Section of the Project Settings to set these up.
Set up Collision Channels
Create Presets
BuildableSocketTrace (Trace Channel)
Default Response:
Block
BuildableSocket (Object Channel)
Default Response:
Ignore
ConstructibleProxy (Object Channel)
Default Response:
Overlap
Buildable (Object Channel)
Default Response:
Block
Modify Existing Presets
BlockAllDynamic
Block all
ConstructibleProxy
: Set toOverlap
BuildableSocket
: Set toIgnore
OverlapAll
Overlap all
BuildableSocket
: Set toIgnore
BlockAll
Block all
ConstructibleProxy
: Set toOverlap
UI
Set all to
Overlap
BuildableSocket
: Set toIgnore
Trigger
Set all to
Overlap
BuildableSocket
: Set toIgnore
InvisibleWallDynamic
Same settings as
InvisibleWall
Invisible Wall
Set all to
Block
BuildableSocket
: Set toIgnore
Modify Buildable, ConstructibleProxy and BuildableSocket
Buildable, ConstructibleProxy and BuildableSocket Should look like the image below.
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